Pol Casaú builds
worlds you can step inside.
Unity & C# developer specialized in VR, currently shipping gameplay systems for a live title used by tens of thousands of players.
From CITM classrooms
to shipped VR products.
I'm a Video Game Designer and Developer graduated in Video Game Design and Development from CITM (UPC), specialized in Virtual Reality. Since 2017 I've worked with Unity and C#, moving from university game projects into freelance mobile titles and now full production work on a live VR product.
At Padel VR I build core gameplay systems, dynamic UI, and the backend infrastructure behind a title used by tens of thousands of players — while also running independent projects and getting hands-on with AI-assisted development to move faster without cutting corners.
Work history
Game Developer
Padel VRCore VR gameplay systems in Unity with XR Toolkit and custom physics. Built the AWS/IONOS backend for scores, profiles and multi-brand data. Flagship app reached 72,000 lifetime active users, plus 23,500 on a companion training app. Direct client management for international brand integrations.
Freelance Developer
Independent ProjectsProducing casual mobile games end to end: Lemon Bite (2022–23), and GeoKnow, a geography quiz currently being rebuilt with AI-assisted workflows ahead of publishing on Google Play and the App Store. Also built a VR game to teach mathematics.
VR Game Master
Virtua ArcadeGuided Virtual Reality gaming sessions and escape rooms, helping guests get the most out of VR experiences.
Extra-Curricular Teacher
Scratch BarcelonaTaught video game programming, 3D design and introductory robotics to kids aged 3–12 across four schools.
Shipped & built
VR Math Learning Game
A Unity VR game with three mechanics designed to make secondary-school mathematics more engaging to learn.
View on GitHub 02 · PROJECT 3Ties of Destiny
Beat 'em up set in The Witcher universe, built on a custom engine with a 29-student team over 4 months. Design team member.
Visit site 03 · PLAYABLE DEMOThalassa
2D platformer with a jetpack mechanic, a companion character, moving platforms and hidden doors.
Play in browser 04 · REAL-TIME NARRATIVEDahlia's Destiny
Branching narrative game where every decision — helping the village or following the Moiras — leads to a different ending.
Download release 05 · PROJECT 2Cursed Heaven
Tactics RPG inspired by Final Fantasy Tactics. Worked as UI designer, programmer and level designer.
View on GitHub 06 · PROJECT 1Tengai
Early collaborative university project exploring core gameplay systems and level flow.
Watch demo 07 · 3D DRIVINGTaxi Madness
3D arcade driving game built around pickup-and-drop taxi mechanics against the clock.
View on GitHub 08 · PERSONAL RESEARCHCamera Transitions
Independent research on camera transition techniques, later implemented in Project 2 and presented to class.
Play in browser 09 · ENGINES COURSETonic Engine
Custom 3D game engine built from scratch in C and C++ as part of the Engines subject.
Play in browser 10 · AUGMENTED REALITYMusic Tiles AR
AR application that spawns a playable piano, letting users trigger musical notes across different instruments.
View on GitHub 11 · ARCADEPinball 2D
Classic 2D pinball table built with custom physics and scoring logic.
View on GitHubToolkit
Let's build something.
Open to Unity / VR / gameplay engineering roles. Based in Barcelona, working with international teams.